![]() One might ask, why Nihilum? Well, to know how Ensidia ran, why it was successful and why it eventually failed, you have to know its origins, and pretty much the half of Ensidia’s core was Nihilum’s, bringing its attitude and modus operandi to the conglomerate. SK Gaming’s side is of equal importance, but since I’ve never played there, I can’t help but only paint that side of the picture only with rumors, my own observations and obviously filthy lies and fabrications. This part is only about Nihilum, its inner workings and last days. This was a question often asked on message boards and blogs. For me, a very short answer was that it was quite different from other end game guilds of the era. Most of the top guilds had great players, good leadership, decent recruitment methods and the will to compete, but Nihilum was in every aspect quite different. My first impression of the guild when I joined in late vanilla, post Naxxramas was that it was full of opposites. How can a guild that has such centralistic leadership scheme and yet so fractioned and chaotic a structure work was beyond me. Kungen was an absolutist guild master, whose word was final about pretty much everything, he was the main tank, the one that developed most strategies, lead the raids and managed to bail between every big content patch. At the same time, his underlings were divided into groups, mostly by nationality, that didn’t necessarily communicate or like each other that much, that never used global voice comms like Ventrilo or Teamspeak for raiding, the only purpose it held for them was casual chatting and, more importantly, dissing other groups and individuals. So you can imagine that a new recruit, and there have been MANY new recruits, could sometimes feel alienated and distanced from the guild, if you could even call it that during the periods with no progress. INSIDIA SHIP TRIALĪs a young recruit, eager to fit in and actually make it through a trial period – something no one ever defined, took notice of or cared about – I spent more time playing with people from the outside the guild than with people from Nihilum. I already wrote about it, how there were maybe two people that cared enough to explain tactics and what was expected from me, and It surely wasn’t my class leader that did it. So this non-caring and general dislike of new people couldn’t possibly be what made Nihilum great or successful. One was the one I just described, the apathetic between-progress-cba-with-this-s**tty-game Nihilum, where most pretty much stopped playing while there was nothing to do and threaten to quit on daily basis, and the beast that was racking world first like Mancy’s mother racks lovers.Īnd the internal structure and leadership didn’t change at the time, but there was something that was considered holy, and it was “Progress”. People almost forgot their differences, I mean we still hated each other and in the best case disliked most of the other people, but now we were in it together against all others so they were kinda frozen for the time being.
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